Actually use the ports from the generated PEG
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parent
f26a5265f6
commit
f1b054ec65
2 changed files with 11 additions and 34 deletions
35
plugin.cc
35
plugin.cc
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@ -2,31 +2,14 @@
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#include "util.hh"
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namespace Dynamite {
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void Drive::connect_port(uint32_t port, void* data) {
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switch((PluginPort)port) {
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case IN:
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input = (const float *)data;
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break;
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case OUT:
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output = (float *)data;
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break;
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case DRIVE:
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drive = (const float *)data;
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break;
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case THRESHOLD:
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threshold = (const float *)data;
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break;
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case GAIN:
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gain = (const float *)data;
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case MIX:
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mix = (const float *)data;
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}
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}
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void Drive::run(uint32_t n_samples) {
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const float coeff = dbCo(*drive);
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const float threshCoeff = dbCo(*threshold);
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const float gainCoeff = dbCo(*gain);
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const float coeff = dbCo(*p(p_drive));
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const float threshCoeff = dbCo(*p(p_threshold));
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const float gainCoeff = dbCo(*p(p_gain));
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const float mix = *p(p_mix);
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const float *input = p(p_audio_in);
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float *output = p(p_audio_out);
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for(uint32_t pos = 0; pos < n_samples; pos++) {
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float dist = input[pos] * coeff;
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@ -39,7 +22,7 @@ namespace Dynamite {
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dist = dist * gainCoeff;
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output[pos] = (*mix * dist) + ((1.0 - *mix) * input[pos]);
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output[pos] = (mix * dist) + ((1.0 - mix) * input[pos]);
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}
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}
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}
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}
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10
plugin.hh
10
plugin.hh
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@ -1,6 +1,7 @@
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#pragma once
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#include <lv2plugin.hpp>
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#include <stdint.h>
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#include "dynamite.peg"
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using namespace LV2;
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@ -10,15 +11,8 @@ namespace Dynamite {
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};
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class Drive : public Plugin<Drive> {
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const float *drive;
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const float *threshold;
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const float *gain;
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const float *mix;
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const float *input;
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float *output;
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public:
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Drive(double rate) : Plugin<Drive>(1) {}
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void connect_port(uint32_t port, void* data);
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Drive(double rate) : Plugin<Drive>(p_n_ports) {}
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void run(uint32_t n_samples);
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};
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}
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